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GLOSSARY

A . B . C . D . E . F . G . H . I . J . K . L . M . N . O . P . Q . R . S . T . U . V . W . X . Y . Z
 
 
A

A/B testing (split testing)

Affect

Affect heuristic

Affective forecasting (hedonic forecasting)

Allais paradox

Ambiguity aversion (uncertainty aversion)

Anchoring

Anchoring and adjustment heuristic

Animal spirits

Arbitrage

Attraction effect

Authority bias

Autokinetic effect (autokinesis)

Availability heuristic

Axioms

 

 

B

Base rate fallacy (base rate neglect, base rate bias)

Bayesian updating (Bayesian reasoning/inference)

Benign paternalism

Biases (cognitive biases)

Big-5 personality traits (Five factor model)

Bounded rationality

Butterfly effect

Buyer's remorse (buyer's regret)

 

 

C

Choice architecture

Classical economics

Cognitive dissonance

Cognitive response model

Commitment

Commitment device

Common prior assumption

Comparative cost advantage

Compatibility effect

Completeness (Axiom of order)

Compliance

Compromise effect

Confirmation bias

Conditioning/learning

Conformity

Conjunction fallacy (the Linda problem)

Consequentialism

Consistency

Conspicuous consumption

Construct validation

Conversion

Crowding-out

Curse of knowledge

 

 

D

Decision fatigue

Decision utility

Decoy pricing effect (Asymmetrically dominated choice, asymmetric dominance effect)

Defaults

Demand (law of demand)

Dilution effect

Discounting (delay discounting, time discounting)

Disposition effect

Dominant strategy

Dual-processing theory

 

 

E

ECON

Efficient market hypothesis

Ego

Ego depletion

Ellsberg paradox

Emotion

Endowment effect (divestiture aversion)

Environment

Equity premium puzzle

Eudaimonic well-being

Evaluation heuristics

Evaluative conditioning

Expected utility theory

Expected value (expectation)

Experienced utility

Exponential discounting

Externalities

Extremeness aversion (extreme aversion bias)

 

 

F

Flourishing

Focalism (focusing illusion)

Framing

Framing effect

Free market

Free will / free won't

 

 

 

G

Gambler’s fallacy (Monte Carlo fallacy)

Game theory (Economic games)

Group identification

 

 

H

Habit

Halo/horns effect

Hedonic adaptation (habituation, hedonic treadmill)

Herd behaviour (herd mentality)

Heuristics

Homo economicus (ECON)

Homo psychologicus

Hot-cold empathy gap

HUMAN

Hyperbolic discounting

 

 

I

Illusory correlations

Impartial spectator

Incentive

Inequality aversion (inequity aversion)

Inertia

Information avoidance

Insensitivity to sample size

Intertemporal choice

Intrinsic motivation

Invisible hand

 

 

J

Judgment heuristics

 

 

L

Latent inhibition and learned irrelevance

Latent preferences

Latent vs. observed constructs

Law of diminishing marginal utility

Law of diminishing returns

Libertarian paternalism

Life satisfaction

Loss aversion

 

 

M

Macroeconomics

Manners

Marginalism

Marginal utility

Market equilibrium

Matching law

Mental accounting

Mere exposure effect (familiarity principle)

Microeconomics

MINDSPACE

Minimal group paradigm

Misbehaving

Monetarism

Money illusion

Monkeynomics

Mood

Myopic loss aversion theory

 

 

N

Nash equilibrium

Neoclassical economics (mainstream, traditional)

Normative economics

Nudge theory (nudge)

 

 

O

Opportunity costs

Optimisation

Optimism bias

Overconfidence

 

 

P

Peak-end rule

Personality

Positional standing

Positive economics (descriptive economics)

Praxeology

Preference

Preference reversal

Preference purification

Present bias

Price elasticity of demand

Prisoner’s Dilemma

Priming

Procedure invariance

Procedural learning

Procrastination

Projection bias

Prominence effect

Prospect theory

Psychological value

Psychometrics

Public good

 

 

R

Randomised controlled trial (RCT)

Rationality

Rational choice theory

Reactance theory

Reciprocal altruism

Reciprocity

Reference dependence

Reflection effect

Regret theory (regret aversion)

Relative utility

Representativeness heuristic

Revealed preferences

Repeated games (iterative strategy games)

Rhyme as reason

Risk

Risk aversion

 

 

S

Salience

Satisficing

Say’s law (the law of markets)

Scarcity value

Self

Self-regulation

Sensation transfer

Social comparison

Social influence

Social norms

Social preferences (interdependent preferences, other-regarding preferences)

Social proof (informational social influence)

Social psychology

Spiteful behaviour

States (also see traits)

Status quo bias

Subjective well-being (SWB)

Subliminal

Supply (law of supply)

Supposedly irrelevant factors (SIFs)

Sunk costs

System 1 (implicit/procedural)

System 2 (explicit/declarative)

Systematic processing

 

 

T

Tit for Tat

Traits (also see states)

Transaction cost

Trust

 

 

U

Uncertainty

Utilitarianism

Utility

Utility function

 

 

V

Value

Veblen good

von Neumann-Morgenstern utility theorem

 

 

W

Warm glow